Legacy Documentation: Version 4.5.0

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TextureFormat.ARGB4444

Description

A 16 bits/pixel texture format. Texture stores color with an alpha channel.

	function Start () {
		// Create a new 16 bits per pixel texture with an alpha channel and assign it
		// to the renderer's material
		var texture = new Texture2D (128, 128, TextureFormat.ARGB4444, false);
		renderer.material.mainTexture = texture;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB4444, false);
        renderer.material.mainTexture = texture;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB4444, false)
		renderer.material.mainTexture = texture