Legacy Documentation: Version 4.5.0

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static function Dot(a: Quaternion, b: Quaternion): float;
static float Dot(Quaternion a, Quaternion b);
static def Dot(a as Quaternion, b as Quaternion) as float

Description

The dot product between two rotations.

	print(Quaternion.Dot (transform.rotation, Quaternion.identity));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(Quaternion.Dot(transform.rotation, Quaternion.identity));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(Quaternion.Dot(transform.rotation, Quaternion.identity))