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Returns the runtime memory usage of the resource.
This has been implemented for the following resource types: Mesh, Texture, Audio, Animation and Materials Only available in development players and editor.
// Search for any object of Type Texture // if found print its name and memory usaage, else print a message // that says that it was not found. function Update() { #if ENABLE_PROFILER var textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach(Texture t in textures) Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySize(t) + "Bytes"); #endif }