Begin profiling a piece of code with a custom label.
This will show up in the Profiler hierarchy. Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.
Profiler.BeginSample ("MyPieceOfCode"); // do something that takes a lot of time Profiler.EndSample ();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Profiler.BeginSample("MyPieceOfCode"); Profiler.EndSample(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Profiler.BeginSample('MyPieceOfCode') Profiler.EndSample()
See Also: Profiler.EndSample, Profiler.