Legacy Documentation: Version 4.5.0

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Network.Destroy

static function Destroy(viewID: NetworkViewID): void;
static void Destroy(NetworkViewID viewID);
static def Destroy(viewID as NetworkViewID) as void

Description

Destroy the object associated with this view ID across the network.

The object is destroyed locally and remotely.

Note that this does not remove any RPCs accociated with the object or NetworkViewID, these have to be explicitly removed with the Network.RemoveRPCs method.

	var timer : float = 0;
	function Awake () {
		timer = Time.time;
	}
	// Network destroy the object which has this script
	// it must have a NetworkView attached
	function Update() {
		if (Time.time - timer > 2) {
			Network.Destroy(GetComponent(NetworkView).viewID);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float timer = 0;
    void Awake() {
        timer = Time.time;
    }
    void Update() {
        if (Time.time - timer > 2)
            Network.Destroy(GetComponent<NetworkView>().viewID);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public timer as float = 0

	def Awake() as void:
		timer = Time.time

	def Update() as void:
		if (Time.time - timer) > 2:
			Network.Destroy(GetComponent[of NetworkView]().viewID)

static function Destroy(gameObject: GameObject): void;
static void Destroy(GameObject gameObject);
static def Destroy(gameObject as GameObject) as void

Description

Destroy the object across the network.

The object is destroyed locally and remotely.

	var timer : float = 0;
	function Awake () {
		timer = Time.time;
	}
	// Network destroy the object which has this script
	function Update() {
		if (Time.time - timer > 2) {
			Network.Destroy(gameObject);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float timer = 0;
    void Awake() {
        timer = Time.time;
    }
    void Update() {
        if (Time.time - timer > 2)
            Network.Destroy(gameObject);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public timer as float = 0

	def Awake() as void:
		timer = Time.time

	def Update() as void:
		if (Time.time - timer) > 2:
			Network.Destroy(gameObject)