Legacy Documentation: Version 4.5.0

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Network.RemoveRPCs

static function RemoveRPCs(playerID: NetworkPlayer): void;

Description

Remove all RPC functions which belong to this player ID.

	function OnPlayerDisconnected(player: NetworkPlayer) {
		Debug.Log("Clean up after player " +  player);
		Network.RemoveRPCs(player);
		Network.DestroyPlayerObjects(player);
	}
static function RemoveRPCs(playerID: NetworkPlayer, group: int): void;

Description

Remove all RPC functions which belong to this player ID and were sent based on the given group.

static function RemoveRPCs(viewID: NetworkViewID): void;

Description

Remove the RPC function calls accociated with this view ID number.