Legacy Documentation: Version 4.5.0

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Material.GetTextureScale

GetTextureScale(propertyName: string): Vector2;

Description

Gets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.

	print(renderer.material.GetTextureScale("_MainTex"));