Legacy Documentation: Version 4.5.0

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Material.mainTextureScale

var mainTextureScale: Vector2;
Vector2 mainTextureScale;
mainTextureScale as Vector2

Description

The texture scale of the main texture.

The same as using GetTextureScale or SetTextureScale with "_MainTex" name.

See Also: SetTextureScale, GetTextureScale.

	function Update () {
		// Animates main texture scale in a funky way!
		var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1;
		var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1;
		renderer.material.mainTextureScale = Vector2 (scaleX,scaleY);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        float scaleX = Mathf.Cos(Time.time) * 0.5F + 1;
        float scaleY = Mathf.Sin(Time.time) * 0.5F + 1;
        renderer.material.mainTextureScale = new Vector2(scaleX, scaleY);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		scaleX as float = ((Mathf.Cos(Time.time) * 0.5F) + 1)
		scaleY as float = ((Mathf.Sin(Time.time) * 0.5F) + 1)
		renderer.material.mainTextureScale = Vector2(scaleX, scaleY)