Legacy Documentation: Version 4.5.0

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Graphics.DrawMeshNow

static function DrawMeshNow(mesh: Mesh, position: Vector3, rotation: Quaternion): void;
static function DrawMeshNow(mesh: Mesh, position: Vector3, rotation: Quaternion, materialIndex: int): void;
static function DrawMeshNow(mesh: Mesh, matrix: Matrix4x4): void;
static function DrawMeshNow(mesh: Mesh, matrix: Matrix4x4, materialIndex: int): void;

Parameters

meshThe Mesh to draw.
positionPosition of the mesh.
rotationRotation of the mesh.
matrixTransformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale.
materialIndexSubset of the mesh to draw.

Description

Draw a mesh immediately.

This function will draw a given mesh immediately. Currently set shader and material (see Material.SetPass) will be used. The mesh will be just drawn once, it won't be per-pixel lit and will not cast or receive realtime shadows. If you want full integration with lighting and shadowing, use Graphics.DrawMesh instead.

	// Attach this script to a camera.
	// Draws a mesh inmediately.

var aMesh : Mesh; var mat : Material;

function OnPostRender() { // SetPass to 0 if the material doesnt have a texture. mat.SetPass(1); Graphics.DrawMeshNow(aMesh, Vector3.zero, Quaternion.identity); }