text | Text to edit. The return value of this function should be assigned back to the string as shown in the example. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textField style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string The edited string.
Make a multi-line text field where the user can edit a string.
Text area in the Game View.
var stringToEdit : String = "Hello World\nI've got 2 lines..."; function OnGUI () { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUILayout.TextArea (stringToEdit, 200); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string stringToEdit = "Hello World\nI've got 2 lines..."; void OnGUI() { stringToEdit = GUILayout.TextArea(stringToEdit, 200); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public stringToEdit as string = 'Hello World\nI\'ve got 2 lines...' def OnGUI() as void: stringToEdit = GUILayout.TextArea(stringToEdit, 200)