The material used for the font display.
// Swap 3D Text font color each second // Add this script to a text mesh object private var flag : boolean = false; private var rate : float = 1; private var t : TextMesh; function Update() { t = transform.GetComponent(TextMesh); if(Time.time > rate) { if(flag){ t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private bool flag = false; private float rate = 1; private TextMesh t; void Update() { t = transform.GetComponent<TextMesh>(); if (Time.time > rate) { if (flag) { t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private flag as bool = false private rate as float = 1 private t as TextMesh def Update() as void: t = transform.GetComponent[of TextMesh]() if Time.time > rate: if flag: t.font.material.color = Color.yellow flag = false else: t.font.material.color = Color.red flag = true rate += 1 t.text = 'This is a 3D text changing colors!'