Legacy Documentation: Version 4.5.0

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Event.alt

var alt: bool;
bool alt;
alt as bool

Description

Is Alt/Option key held down? (Read Only)

On Windows, this returns true if any Alt key is held down.
On Mac, this returns true if any Option key is held down.

	// Prints Option or Alt key was pressed depending the
	// platform this script is being run.
	function OnGUI() {
		var e : Event = Event.current;
		if (e.alt) {
			if(Application.platform == RuntimePlatform.OSXEditor) {
				Debug.Log("Option key was pressed");
			} else if( Application.platform == RuntimePlatform.WindowsEditor) {
				Debug.Log("Alt Key was pressed!");			
			}
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Event e = Event.current;
        if (e.alt)
            if (Application.platform == RuntimePlatform.OSXEditor)
                Debug.Log("Option key was pressed");
            else
                if (Application.platform == RuntimePlatform.WindowsEditor)
                    Debug.Log("Alt Key was pressed!");
                
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		e as Event = Event.current
		if e.alt:
			if Application.platform == RuntimePlatform.OSXEditor:
				Debug.Log('Option key was pressed')
			elif Application.platform == RuntimePlatform.WindowsEditor:
				Debug.Log('Alt Key was pressed!')