Legacy Documentation: Version 4.5.0

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RuntimePlatform.WindowsEditor

Description

In the Unity editor on Windows.

See Also: Platform dependent Compilation.

	if (Application.platform == RuntimePlatform.WindowsEditor)
		Debug.Log("Do something special here!");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (Application.platform == RuntimePlatform.WindowsEditor)
            Debug.Log("Do something special here!");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if Application.platform == RuntimePlatform.WindowsEditor:
			Debug.Log('Do something special here!')