Select your preferred scripting language. All code snippets will be displayed in this language.
Set whether the renderer's wireframe will be hidden when the renderer's gameobject is selected.
Cube with the wireframe hidden/shown.
// Shows / hides the wireframe of the objects in the scene.// SetSelectedWireFrameHidden
class ShowHideWireFrame extends Editor {
@MenuItem("Examples/Show WireFrame %s") static function Show() { for (var s : GameObject in Selection.gameObjects) if(s.renderer) EditorUtility.SetSelectedWireframeHidden(s.renderer, false); } @MenuItem("Examples/Show WireFrame %s", true) static function CheckShow() { return Selection.activeGameObject != null; } @MenuItem("Examples/Hide WireFrame %h") static function Hide() { for (var h : GameObject in Selection.gameObjects) if(h.renderer) EditorUtility.SetSelectedWireframeHidden(h.renderer, true); } @MenuItem("Examples/Hide WireFrame %h", true) static function CheckHide() { return Selection.activeGameObject != null; } }