Legacy Documentation: Version 4.5.0

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static function Slider(value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
static float Slider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
static def Slider(value as float, leftValue as float, rightValue as float, *options as GUILayoutOption[]) as float
static function Slider(label: string, value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
static float Slider(string label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);
static def Slider(label as string, value as float, leftValue as float, rightValue as float, *options as GUILayoutOption[]) as float
static function Slider(label: GUIContent, value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
static float Slider(GUIContent label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);
static def Slider(label as GUIContent, value as float, leftValue as float, rightValue as float, *options as GUILayoutOption[]) as float

Parameters

labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value that has been set by the user.

Description

Make a slider the user can drag to change a value between a min and a max.


Scale the selected object between a range.

	// Editor script that lets you scale the selected GameObject between 1 and 100
	
	class EditorGUILayoutSlider extends EditorWindow {
	
		var scale : float = 0.0;
	
		@MenuItem("Examples/Editor GUILayout Slider usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutSlider);
			window.Show();
		}
		
		function OnGUI() {
			scale = EditorGUILayout.Slider(scale,1, 100);
		}
		function OnInspectorUpdate() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale = Vector3(scale, scale, scale);
		}
	}
static function Slider(property: SerializedProperty, leftValue: float, rightValue: float, params options: GUILayoutOption[]): void;
static void Slider(SerializedProperty property, float leftValue, float rightValue, params GUILayoutOption[] options);
static def Slider(property as SerializedProperty, leftValue as float, rightValue as float, *options as GUILayoutOption[]) as void
static function Slider(property: SerializedProperty, leftValue: float, rightValue: float, label: string, params options: GUILayoutOption[]): void;
static void Slider(SerializedProperty property, float leftValue, float rightValue, string label, params GUILayoutOption[] options);
static def Slider(property as SerializedProperty, leftValue as float, rightValue as float, label as string, *options as GUILayoutOption[]) as void
static function Slider(property: SerializedProperty, leftValue: float, rightValue: float, label: GUIContent, params options: GUILayoutOption[]): void;
static void Slider(SerializedProperty property, float leftValue, float rightValue, GUIContent label, params GUILayoutOption[] options);
static def Slider(property as SerializedProperty, leftValue as float, rightValue as float, label as GUIContent, *options as GUILayoutOption[]) as void

Parameters

labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change a value between a min and a max.