Legacy Documentation: Version 4.5.0

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static function Slider(value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
static function Slider(label: string, value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
static function Slider(label: GUIContent, value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;

Parameters

labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value that has been set by the user.

Description

Make a slider the user can drag to change a value between a min and a max.


Scale the selected object between a range.

	// Editor script that lets you scale the selected GameObject between 1 and 100
	
	class EditorGUILayoutSlider extends EditorWindow {
	
		var scale : float = 0.0;
	
		@MenuItem("Examples/Editor GUILayout Slider usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutSlider);
			window.Show();
		}
		
		function OnGUI() {
			scale = EditorGUILayout.Slider(scale,1, 100);
		}
		function OnInspectorUpdate() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale = Vector3(scale, scale, scale);
		}
	}
static function Slider(property: SerializedProperty, leftValue: float, rightValue: float, params options: GUILayoutOption[]): void;
static function Slider(property: SerializedProperty, leftValue: float, rightValue: float, label: string, params options: GUILayoutOption[]): void;
static function Slider(property: SerializedProperty, leftValue: float, rightValue: float, label: GUIContent, params options: GUILayoutOption[]): void;

Parameters

labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change a value between a min and a max.