Legacy Documentation: Version 4.5.0

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EditorGUILayout.MaskField

static function MaskField(label: GUIContent, mask: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
static function MaskField(label: string, mask: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
static function MaskField(label: GUIContent, mask: int, displayedOptions: string[], params options: GUILayoutOption[]): int;
static function MaskField(label: string, mask: int, displayedOptions: string[], params options: GUILayoutOption[]): int;
static function MaskField(mask: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
static function MaskField(mask: int, displayedOptions: string[], params options: GUILayoutOption[]): int;

Parameters

labelPrefix label of the field.
maskThe current mask to display.
displayedOptionA string array containing the labels for each flag.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value modified by the user.

Description

Make a field for masks.


Simple window that shows the mask field.

	class SimpleMaskUsage extends EditorWindow {
		@MenuItem("Examples/Mask Field Usage")
		static function Init() {
			var window = GetWindow(SimpleMaskUsage);
			window.Show();
		}
		
		var flags : int = 0;
		var options : String[] = ["CanJump", "CanShoot", "CanSwim"];
		function OnGUI() {
			flags = EditorGUILayout.MaskField ("Player Flags", flags, options);
		}
	}