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value | A value between 0 and 1, 0 being hidden, and 1 being fully visible. |
Begins a group that can be be hidden/shown and the transition will be animated.
Returns if the group is visible or not.
using UnityEngine;using UnityEditor;
using UnityEditor.AnimatedValues;
public class MyWindow : EditorWindow {
AnimBool m_ShowExtraFields;
string m_String;
Color m_Color = Color.white;
int m_Number = 0;
[MenuItem("Window/My Window")]
static void Init()
{
MyWindow window = (MyWindow)EditorWindow.GetWindow (typeof (MyWindow));
}
void OnEnable(){
m_ShowExtraFields = new AnimBool(true);
m_ShowExtraFields.valueChanged = Repaint;
}
void OnGUI () {
m_ShowExtraFields.target = EditorGUILayout.ToggleLeft("Show extra fields", m_ShowExtraFields.target);
//Extra block that can be toggled on and off.
if (EditorGUILayout.BeginFadeGroup(m_ShowExtraFields.faded))
{
EditorGUILayout.PrefixLabel("Color");
m_Color = EditorGUILayout.ColorField(m_Color);
EditorGUILayout.PrefixLabel("Text");
m_String = EditorGUILayout.TextField(m_String);
EditorGUILayout.PrefixLabel("Number");
m_Number = EditorGUILayout.IntSlider(m_Number,0,10);
EditorGUI.indentLevel--;
}
EditorGUILayout.EndFadeGroup();
}
}