Legacy Documentation: Version 4.5.0

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EditorGUI.LayerField

static function LayerField(position: Rect, layer: int, style: GUIStyle = EditorStyles.popup): int;
static function LayerField(position: Rect, label: string, layer: int, style: GUIStyle = EditorStyles.popup): int;
static function LayerField(position: Rect, label: GUIContent, layer: int, style: GUIStyle = EditorStyles.popup): int;

Parameters

positionRectangle on the screen to use for the field.
labelOptional label in front of the field.
layerThe layer shown in the field.
styleOptional GUIStyle.

Returns

int The layer selected by the user.

Description

Make a layer selection field.


Layer field in an Editor Window.

	// Change the Tag and/or the layer of the selected GameObjects.
	
	class EditorGUITagLayerField extends EditorWindow {
	
		var selectedTag : String = "";
		var selectedLayer : int = 0;
		
		@MenuItem("Examples/Tag - Layer for Selection")
		static function Init() {
			var window = GetWindow(EditorGUITagLayerField);
			window.position = Rect(0,0,350,70);
			window.Show();
		}
	
		function OnGUI() {
			selectedTag = EditorGUI.TagField(
				Rect(3,3,position.width/2 - 6, 20),
				"New Tag:",
				selectedTag);
			selectedLayer = EditorGUI.LayerField(
				Rect(position.width/2 + 3,3, position.width/2 - 6, 20),
				"New Layer:",
				selectedLayer);
				
			if(Selection.activeGameObject) {
				if(GUI.Button(Rect(3,25,90,17),"Change Tags"))
					for(var go : GameObject in Selection.gameObjects)
						go.tag = selectedTag;			
				if(GUI.Button(Rect(position.width-96, 25,90,17),"Change Layers"))
					for(var go : GameObject in Selection.gameObjects)
						go.layer = selectedLayer;
			}
		}
		
		function OnInspectorUpdate() {
			Repaint();
		}
	}