Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUI.LayerField

static function LayerField(position: Rect, layer: int, style: GUIStyle = EditorStyles.popup): int;
static int LayerField(Rect position, int layer, GUIStyle style = EditorStyles.popup);
static def LayerField(position as Rect, layer as int, style as GUIStyle = EditorStyles.popup) as int
static function LayerField(position: Rect, label: string, layer: int, style: GUIStyle = EditorStyles.popup): int;
static int LayerField(Rect position, string label, int layer, GUIStyle style = EditorStyles.popup);
static def LayerField(position as Rect, label as string, layer as int, style as GUIStyle = EditorStyles.popup) as int
static function LayerField(position: Rect, label: GUIContent, layer: int, style: GUIStyle = EditorStyles.popup): int;
static int LayerField(Rect position, GUIContent label, int layer, GUIStyle style = EditorStyles.popup);
static def LayerField(position as Rect, label as GUIContent, layer as int, style as GUIStyle = EditorStyles.popup) as int

Parameters

positionRectangle on the screen to use for the field.
labelOptional label in front of the field.
layerThe layer shown in the field.
styleOptional GUIStyle.

Returns

int The layer selected by the user.

Description

Make a layer selection field.


Layer field in an Editor Window.

	// Change the Tag and/or the layer of the selected GameObjects.
	
	class EditorGUITagLayerField extends EditorWindow {
	
		var selectedTag : String = "";
		var selectedLayer : int = 0;
		
		@MenuItem("Examples/Tag - Layer for Selection")
		static function Init() {
			var window = GetWindow(EditorGUITagLayerField);
			window.position = Rect(0,0,350,70);
			window.Show();
		}
	
		function OnGUI() {
			selectedTag = EditorGUI.TagField(
				Rect(3,3,position.width/2 - 6, 20),
				"New Tag:",
				selectedTag);
			selectedLayer = EditorGUI.LayerField(
				Rect(position.width/2 + 3,3, position.width/2 - 6, 20),
				"New Layer:",
				selectedLayer);
				
			if(Selection.activeGameObject) {
				if(GUI.Button(Rect(3,25,90,17),"Change Tags"))
					for(var go : GameObject in Selection.gameObjects)
						go.tag = selectedTag;			
				if(GUI.Button(Rect(position.width-96, 25,90,17),"Change Layers"))
					for(var go : GameObject in Selection.gameObjects)
						go.layer = selectedLayer;
			}
		}
		
		function OnInspectorUpdate() {
			Repaint();
		}
	}