Legacy Documentation: Version 4.5.0

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EditorApplication.OpenSceneAdditive

static function OpenSceneAdditive(path: string): void;
static void OpenSceneAdditive(string path);
static def OpenSceneAdditive(path as string) as void

Description

Opens the scene at path additively.

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".

	// Simple script that lets you load the contents of a selected scene 
	// to your current scene.
	
	@MenuItem("Example/Load Scene Additive") 
	static function Apply () { 
	    var strScenePath : String = AssetDatabase.GetAssetPath(Selection.activeObject); 
	    if (strScenePath == null || !strScenePath.Contains(".unity"))  {
	        EditorUtility.DisplayDialog("Select Scene", "You Must Select a Scene!", "Ok");
	        EditorApplication.Beep(); 
	        return; 
	    } 
	    Debug.Log("Opening " + strScenePath + " additively"); 
	    EditorApplication.OpenSceneAdditive(strScenePath); 
	}