Returns the path name relative to the project folder where the asset is stored.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
@MenuItem("GameObject/Create Material")
static function CreateMaterial () {
// Create a simple material asset
var material = new Material (Shader.Find("Specular"));
AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Print the path of the created asset
Debug.Log(AssetDatabase.GetAssetPath(material));
}