Builds an asset bundle, with custom names for the assets (Unity Pro only).
Creates a compressed unity3d file that contains a collection of assets
. AssetBundles can contain any asset found in the project folder.
assetNames
parameter, supply an array of strings of the same size as the number of assets.
These will be used as asset names, which you can then pass to AssetBundle.Load to load a specific asset.
Use BuildAssetBundle to just use the asset's path names instead.The compressed asset bundle file will be saved at pathName
.
crc
allows you to automatically include dependencies or always include complete assets instead of just the exact referenced objects. The optional crc
output parameter can be used to get a CRC checksum for the generated AssetBundle, which can be used to verify content when downloading AssetBundles using WWW.LoadFromCacheOrDownload.The function returns a boolean value which is true if the build succeeded and false otherwise.See Also: BuildAssetBundle, AssetBundle class, WWW.assetBundle.