Legacy Documentation: Version 4.5.0

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AnimationMode.SampleAnimationClip

static function SampleAnimationClip(gameObject: GameObject, clip: AnimationClip, time: float): void;

Description

Samples an AnimationClip on the object and also records any modified properties in AnimationMode.

This function must always be surrounded by AnimationMode.BeginSample and AnimationMode.EndSample. When a property is no longer sampled (through SampleAnimationClip or AddPropertyModification) between BeginSample and EndSample it will automatically revert to the original value when EndSample is called.

AnimationMode.BeginSample ();
AnimationMode.SampleAnimationClip (gameObject, clip, 0.3F);
AnimationMode.EndSample ();