Tilt Shift

Tilt Shift is a local blur effect that blurs the image based on distance to the center. It comes in two modes: TiltShift and Iris. The following screenshots demonstrate the difference.


Tilt shift mode: vertical defocus

Iris mode: radial defocus

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

Properties

ModeChoose type of defocus (see above).
QualityAmount of samples taken and thus responsible for performance. Choose Preview to just render blur areas.
Max Blur SizeMaximum blur distance allowed.
Blur AreaSize and strength of the blur (verify effect with Preview Quality).

Hardware support

This effect requires a graphics card with pixel shaders (3.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2005 (Radeon X1300), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2013-02-06