Tilt Shift is a local blur effect that blurs the image based on distance to the center. It comes in two modes: TiltShift and Iris. The following screenshots demonstrate the difference.
As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.
Mode | Choose type of defocus (see above). |
Quality | Amount of samples taken and thus responsible for performance. Choose Preview to just render blur areas. |
Max Blur Size | Maximum blur distance allowed. |
Blur Area | Size and strength of the blur (verify effect with Preview Quality). |
This effect requires a graphics card with pixel shaders (3.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2005 (Radeon X1300), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.
All image effects automatically disable themselves when they can not run on end-users graphics card.
Page last updated: 2013-02-06