Returns the topmost transform in the hierarchy.
(This never returns null, if this Transform doesn't have a parent it returns itself.)
// Is a collision between two objects in different hierarchies?
function OnCollisionEnter(collision : Collision) {
if ( collision.transform.root != transform.root ) {
print("The colliding objects are not in the same hierarchy");
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnCollisionEnter(Collision collision) {
if (collision.transform.root != transform.root)
print("The colliding objects are not in the same hierarchy");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnCollisionEnter(collision as Collision):
if collision.transform.root != transform.root:
print('The colliding objects are not in the same hierarchy')