The parent of the transform.
Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same.
// Makes the camera follow this object by
// making it a child of this transform.
// Get the transform of the camera
var cameraTransform = Camera.main.transform;
// make it a child of the current object
cameraTransform.parent = transform;
// place it behind the current object
cameraTransform.localPosition = -Vector3.forward * 5;
// make it point towards the object
cameraTransform.LookAt(transform);
// Detaches the transform from its parent.
transform.parent = null;