Cast "hard" shadows (with no shadow filtering).
See Also: light component.
// Set light to cast hard shadows light.shadows = LightShadows.Hard;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.shadows = LightShadows.Hard; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.shadows = LightShadows.Hard