Shadow mapping bias.
See Also: shadows property.
light.shadowBias = 0.2;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.shadowBias = 0.2F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.shadowBias = 0.2F