The range of the light.
See Also: Light component.
// Pulse light's range between original range
// and half of the original one
var duration : float = 3.0;
private var originalRange : float;
originalRange = light.range;
function Update() {
var amplitude : float = Mathf.PingPong( Time.time, duration );
// transform from 0..duration to 0.5..1 range
amplitude = amplitude / duration * 0.5 + 0.5;
// set light range
light.range = originalRange * amplitude;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float duration = 3.0F;
private float originalRange;
void Update() {
float amplitude = Mathf.PingPong(Time.time, duration);
amplitude = amplitude / duration * 0.5F + 0.5F;
light.range = originalRange * amplitude;
}
void Example() {
originalRange = light.range;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public duration as single = 3.0F
private originalRange as single
def Update():
amplitude as single = Mathf.PingPong(Time.time, duration)
amplitude = (((amplitude / duration) * 0.5F) + 0.5F)
light.range = (originalRange * amplitude)
def Example():
originalRange = light.range