Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the Tag Manager.
Debug.Log(LayerMask.NameToLayer("TransparentFX"));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log(LayerMask.NameToLayer("TransparentFX"));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log(LayerMask.NameToLayer('TransparentFX'))