Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the Tag Manager.
Debug.Log(LayerMask.NameToLayer("TransparentFX"));
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Debug.Log(LayerMask.NameToLayer("TransparentFX")); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Debug.Log(LayerMask.NameToLayer('TransparentFX'))