Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tag Manager.
// Prints the name of the layer 1
Debug.Log(LayerMask.LayerToName(1));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log(LayerMask.LayerToName(1));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log(LayerMask.LayerToName(1))