Draws a wireframe sphere with center and radius.
var explosionRadius = 5.0; function OnDrawGizmosSelected () { // Display the explosion radius when selected Gizmos.color = Color.white; Gizmos.DrawWireSphere (transform.position, explosionRadius); }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): public explosionRadius as single = 5.0F def OnDrawGizmosSelected(): Gizmos.color = Color.white Gizmos.DrawWireSphere(transform.position, explosionRadius)