Draw a wireframe box with center and size.
function OnDrawGizmosSelected () { // Draw a yellow cube at the transforms position Gizmos.color = Color.yellow; Gizmos.DrawWireCube (transform.position, Vector3 (1,1,1)); }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = Color.yellow; Gizmos.DrawWireCube(transform.position, new Vector3(1, 1, 1)); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnDrawGizmosSelected(): Gizmos.color = Color.yellow Gizmos.DrawWireCube(transform.position, Vector3(1, 1, 1))