Rendering settings for when the control is turned on and the mouse is hovering it.
function OnGUI() {
if(GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].onHover.textColor = Color.cyan;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].onHover.textColor = Color.cyan;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
if GUI.skin.customStyles.Length > 0:
GUI.skin.customStyles[0].onHover.textColor = Color.cyan