The borders of all background images.
This corresponds to the border settings for GUITextures. It only affects the rendering of the background image and has no effect on positioning.
// Prints the left, right, top and down values of the GUIStyle border
private var bdr : RectOffset;
function OnGUI() {
if(GUI.skin.customStyles.Length > 0) {
bdr = GUI.skin.customStyles[0].border;
Debug.Log("Left: " + bdr.left + " Right: " + bdr.right);
Debug.Log("Top: " + bdr.top + " Bottom: " + bdr.bottom);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private RectOffset bdr;
void OnGUI() {
if (GUI.skin.customStyles.Length > 0) {
bdr = GUI.skin.customStyles[0].border;
Debug.Log("Left: " + bdr.left + " Right: " + bdr.right);
Debug.Log("Top: " + bdr.top + " Bottom: " + bdr.bottom);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private bdr as RectOffset
def OnGUI():
if GUI.skin.customStyles.Length > 0:
bdr = GUI.skin.customStyles[0].border
Debug.Log(((('Left: ' + bdr.left) + ' Right: ') + bdr.right))
Debug.Log(((('Top: ' + bdr.top) + ' Bottom: ') + bdr.bottom))