If non-0, any GUI elements rendered with this style will have the width specified here.
// Prints the value of fixedWidth of customStyles[0] function OnGUI() { if(GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].fixedWidth); }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].fixedWidth); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: Debug.Log(GUI.skin.customStyles[0].fixedWidth)