Name | Description |
---|---|
value | The position between min and max. |
size | How much can we see? |
topValue | The value at the top end of the scrollbar. |
bottomValue | The value at the bottom end of the scrollbar. |
style | The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. |
float - The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.
Make a vertical scrollbar.
Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.
Vertical Scrollbar in the Game View.
var vSbarValue : float;
function OnGUI () {
vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0, 10.0, 0.0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float vSbarValue;
void OnGUI() {
vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public vSbarValue as single
def OnGUI():
vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F)