GUILayout.Toolbar

static function Toolbar (selected : int, images : Texture[], params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, content : GUIContent[], params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, texts : string[], style : GUIStyle, params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, images : Texture[], style : GUIStyle, params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, contents : GUIContent[], style : GUIStyle, params options : GUILayoutOption[]) : int

Parameters

NameDescription
selected The index of the selected button.
texts An array of strings to show on the buttons.
images An array of textures on the buttons.
contents An array of text, image and tooltips for the button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.

Returns

int - The index of the selected button.

Description

Make a toolbar.


Toolbar in the Game View.

JavaScript
    var toolbarInt : int = 0;
var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];
function OnGUI () {
toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public int toolbarInt = 0;
public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
void OnGUI() {
toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public toolbarInt as int = 0

public toolbarStrings as (string) = ('Toolbar1', 'Toolbar2', 'Toolbar3')

def OnGUI():
toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings)