EditorGUI.ProgressBar

static function ProgressBar (position : Rect, value : float, text : String) : void

Parameters

NameDescription
totalPosition Rectangle on the screen to use in total for both the control.
value Value that is shown.

Description

Make a progress bar.

Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled


Progress bar in an Editor Window.

    // Draw the damage and the armor with bars in an Editor Window

class EditorGUIProgressBar extends EditorWindow {

var armor : int = 20;
var damage : int = 80;

@MenuItem("Examples/Display Info")
static function Init() {
var window = GetWindow(EditorGUIProgressBar);
window.Show();
}

function OnGUI() {
armor = EditorGUI.IntSlider(Rect(3,3,position.width-6,15), "Armor:", armor, 0, 100);
damage = EditorGUI.IntSlider(Rect(3,25,position.width-6,15), "Damage:", damage, 0, 100);

EditorGUI.ProgressBar(Rect(3,45,position.width-6,20),armor/100.0, "Armor");
EditorGUI.ProgressBar(Rect(3,70,position.width-6,20),damage/100.0, "Damage");

}
}