Returns the component of Type type if the game object has one attached, null if it doesn't.
// Equivalent to: Transform curTransform = transform;
var curTransform : Transform;
curTransform = GetComponent (Transform);
// You can access script components in the same way as other components.
function Start () {
var someScript : ExampleScript;
someScript = GetComponent (ExampleScript);
someScript.DoSomething ();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform curTransform;
void Start() {
ExampleScript someScript;
someScript = GetComponent<ExampleScript>();
someScript.DoSomething();
}
void Example() {
curTransform = GetComponent<Transform>();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public curTransform as Transform
def Start():
someScript as ExampleScript
someScript = GetComponent[of ExampleScript]()
someScript.DoSomething()
def Example():
curTransform = GetComponent[of Transform]()
Returns the component with name type if the game object has one attached, null if it doesn't.
It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript. In that case you can simply access the component by name instead of type. Example:
// To access public variables and functions
// in another script attached to the same game object.
var script : ScriptName;
script = GetComponent("ScriptName");
script.DoSomething ();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public ScriptName script;
void Example() {
script = GetComponent("ScriptName") as ScriptName;
script.DoSomething();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public script as ScriptName
def Example():
script = (GetComponent('ScriptName') as ScriptName)
script.DoSomething()