The ParticleSystem attached to this GameObject (null if there is none attached).
particleSystem.Emit(5);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
particleSystem.Emit(5);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
particleSystem.Emit(5)