The GUITexture attached to this GameObject (Read Only). (null if there is none attached).
guiTexture.color = Color.blue;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
guiTexture.color = Color.blue;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
guiTexture.color = Color.blue