Damp cloth motion.
Set this to damp the motions of a cloth instance. Must be between zero and one. Setting this to zero will disable cloth damping.
// Set the damping to 1 regardless if the cloth
// is a Skinned Cloth or Interactive.
transform.GetComponent(Cloth).damping = 1;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().damping = 1;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of Cloth]().damping = 1