A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration, InteractiveCloth.AddForceAtPosition.
// Simulate wind going trough the X axis.
transform.GetComponent(Cloth).randomAcceleration = Vector3(10, 0, 0);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of Cloth]().randomAcceleration = Vector3(10, 0, 0)