Subtracts one vector from another.
Subtracts each component of b from a.
// prints (-5.0,-3.0,-1.0)
print (Vector3(1,2,3) - Vector3(6,5,4));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print((Vector3(1, 2, 3) - Vector3(6, 5, 4)))
Negates a vector.
Each component in the result is negated.
// prints (-1.0,-2.0,-3.0)
print (-Vector3(1,2,3));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(-new Vector3(1, 2, 3));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(-Vector3(1, 2, 3))