Returns true if the vectors are equal.
This will also return true for vectors that are really close to being equal.
var other : Transform;
if (other && transform.position == other.position)
print ("I'm at the same place as the other transform!");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform other;
void Example() {
if (other && transform.position == other.position)
print("I'm at the same place as the other transform!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public other as Transform
def Example():
if other and (transform.position == other.position):
print('I\'m at the same place as the other transform!')