Vector3.operator !=

static operator != (lhs : Vector3, rhs : Vector3) : boolean

Description

Returns true if vectors different.

Very close vectors are treated as being equal.

JavaScript
var other : Transform;
if (other && transform.position != other.position)
print ("I'm at the different place than the other transform!");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Transform other;
void Example() {
if (other && transform.position != other.position)
print("I'm at the different place than the other transform!");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public other as Transform

def Example():
if other and (transform.position != other.position):
print('I\'m at the different place than the other transform!')