Tiles the texture, creating a repeating pattern.
When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern. See Also: Texture.wrapMode, texture assets.
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat