TextureWrapMode.Repeat

TextureWrapMode.Repeat

Description

Tiles the texture, creating a repeating pattern.

When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern. See Also: Texture.wrapMode, texture assets.

JavaScript
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat