Color with an alpha channel texture format.
See Also: Texture2D.Texture2D, texture assets.
function Start () {
// Create a new ARGB texture and assign it to the renderer's material
var texture = new Texture2D (128, 128, TextureFormat.ARGB32, false);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
renderer.material.mainTexture = texture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false)
renderer.material.mainTexture = texture