Wrap mode (Repeat or Clamp) of the texture.
Set the texture to clamp at the borders to avoid warping artifacts with TextureWrapMode.Clamp. Or tile the texture with TextureWrapMode.Repeat. See Also: Texture.wrapMode, texture assets.
renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp