Filtering mode of the texture.
renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { renderer.material.mainTexture.filterMode = FilterMode.Trilinear; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): renderer.material.mainTexture.filterMode = FilterMode.Trilinear
See Also: FilterMode, texture assets.